#define OLC_PGE_APPLICATION #include "olcPixelGameEngine.h" #include void Update(float dt); void Draw(); void __DrawFromMain(){Draw();} // beacuse the engine has a Draw function already void ClearScreen(); class Example : public olc::PixelGameEngine { public: Example() { sAppName = "CFactor - powered by Fundatia iOSiF"; } public: bool OnUserCreate() override { // Called once at the start, so create things here return true; } bool OnUserUpdate(float fElapsedTime) override { ClearScreen(); Update(fElapsedTime); __DrawFromMain(); return true; } }; Example demo; // const int ScreenWidth = 800; const int ScreenHeight = 600; void StartWindow() { if (demo.Construct(ScreenWidth, ScreenHeight, 1, 1)) { demo.Start(); } } //COLORS const olc::Pixel RED = olc::Pixel(255,0,0); const olc::Pixel GREEN = olc::Pixel(0,255,0); const olc::Pixel BLUE = olc::Pixel(0,0,255); const olc::Pixel WHITE = olc::Pixel(255,255,255); const olc::Pixel BLACK = olc::Pixel(0,0,0); const olc::Pixel GRAY = olc::Pixel(80,80,80); const olc::Pixel YELLOW = olc::Pixel(255,255,0); const olc::Pixel CYAN = olc::Pixel(0,255,255); const olc::Pixel MAGENTA = olc::Pixel(255,0,255); void PutPixel(int x, int y, olc::Pixel color) { demo.Draw(x,y,color); } void PutPixel(int x, int y, char r, char b, char g) { PutPixel(x, y, olc::Pixel(r,g,b)); } void FillCircle(int x, int y, int radius, olc::Pixel color) { demo.FillCircle(x,y,radius,color); } void FillRectangle(int left, int top, int right, int bottom, olc::Pixel color) { demo.FillRect(left,top,right-left,bottom-top,color); } void ClearScreen() { demo.FillRect(0,0,ScreenWidth,ScreenHeight,BLACK); }