#pragma once #include "Point.h" #include #include #include #include typedef olc::Pixel Color; class Particle: public Point //particula e evident derivata din punct { private: public://din moment ce nu am nici o variabila privata e clar ca am grsit codul dpdv conceptual da nu mai schimb nimic momentan Color c; bool touchedFPoint=false; Particle(float in_x,float in_y) { mass=1;//vom considera intotdeauna masa unei particule 1 //pentru formula de la fizica position.x=in_x; position.y=in_y; } Color getColor() //getterele is sugestive { return c; } const float GetX() { return position.x; } const float GetY() { return position.y; } const Vec2 GetPosition() { return position; } void changeColor(int r,int g,int b)//si asta e clar ce face { c = Color(r,g,b); } bool operator==(Particle &other) //un operator acm inutil dar il folosesc undeva asa ca o las asa nu mare nimeni { return ((position.x==other.GetX()) && (position.y==other.GetY())); } };