///!!!!!NU MAI FOLOSESC CLASA ASTA,AM GASIT O SOLUTIE MAI ELEGANTA!!!! /*#pragma once #include "Particle.h" class ReflectedParticle:focalPoint { Color c{255,255,255}; int particleLifeSpan=3;//cat de mult dureaza pana dispare time_t creationT,now; ReflectedParticle(Vec2 start_Pos) { position=start_Pos; time (&creationT); } //TO USE DESTRUCTOR LATER bool checkIfNeedsToBeDestructed() { time(&now); int dif=creationT-now; if(dif>particleLifeSpan) return true; return false; } void destructParticle() { position={9999,9999}; } }; */