mein-particle-system/ReflectedParticle.h
2025-02-26 23:13:56 +01:00

31 lines
725 B
C++

///!!!!!NU MAI FOLOSESC CLASA ASTA,AM GASIT O SOLUTIE MAI ELEGANTA!!!!
/*#pragma once
#include "Particle.h"
class ReflectedParticle:focalPoint
{
Color c{255,255,255};
int particleLifeSpan=3;//cat de mult dureaza pana dispare
time_t creationT,now;
ReflectedParticle(Vec2 start_Pos)
{
position=start_Pos;
time (&creationT);
}
//TO USE DESTRUCTOR LATER
bool checkIfNeedsToBeDestructed()
{
time(&now);
int dif=creationT-now;
if(dif>particleLifeSpan)
return true;
return false;
}
void destructParticle()
{
position={9999,9999};
}
};
*/