49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#pragma once
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#include "Point.h"
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#include <random>
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#include <cmath>
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#include <time.h>
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#include <iostream>
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typedef olc::Pixel Color;
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class Particle: public Point //particula e evident derivata din punct
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{
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private:
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public://din moment ce nu am nici o variabila privata e clar ca am grsit codul dpdv conceptual da nu mai schimb nimic momentan
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Color c;
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bool touchedFPoint=false;
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Particle(float in_x,float in_y)
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{
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mass=1;//vom considera intotdeauna masa unei particule 1 //pentru formula de la fizica
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position.x=in_x;
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position.y=in_y;
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}
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Color getColor() //getterele is sugestive
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{
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return c;
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}
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const float GetX()
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{
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return position.x;
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}
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const float GetY()
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{
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return position.y;
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}
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const Vec2 GetPosition()
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{
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return position;
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}
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void changeColor(int r,int g,int b)//si asta e clar ce face
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{
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c = Color(r,g,b);
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}
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bool operator==(Particle &other) //un operator acm inutil dar il folosesc undeva asa ca o las asa nu mare nimeni
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{
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return ((position.x==other.GetX()) && (position.y==other.GetY()));
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}
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};
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